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- Just back from GenCon, first of a number of planned reviews of things I
- bought there. Note follow-up set to rec.games.design.
-
- Review of Adventure Writer for Windows Software
-
- Primarily a map-making software for RPGs or Board Games.
-
- HARDWARE Needed - anything that will run Windows, mouse. Supports
- color monitor & printer, but will work with B/W.
-
- COMPONENTS: 3.5" double-density disk, brief docco. (5.25" disk
- available on request.)
-
- INSTALLATION: customizable, requires from 500 to 900K space, depending
- on if you want to load the samples and utilities. (One of the samples
- is a map that shows every icon in every color - or grayscale, if you
- don't have color - combination. A very useful inclusion to the
- program.) Add-on packs are available that use another ~300K each or
- so. Installation was effortless and had no bugs.
-
- EASE OF USE: Very easy. I made it do almost everything it can do
- without having to look at the docco. This is the program's
- strongpoint. I had sat down at a booth at GenCon with Campaign
- Cartographer (CC) for 20 minutes and couldn't make it do anything
- without having to refer to the docco. This program is the opposite -
- extremely easy to use, but that's because it's much more limited in
- what it can do than CC.
-
- DOCCO: very brief, but covers all the bases except what the files on
- the disk mean. (I like to know, as I'm a compulsive hard-drive
- cleaner. Do I need all these files? The docco should tell me, and it
- doesn't.)
-
- WHAT IT DOES: Adventure Writer for Windows (AWW) is primarily a
- map-making program. Unlike CC, which is freeform, AWW is limited to a
- square or hex grid. (I'll call a generic square or hex a space.) You
- can print the map with or without the space lines showing, but the
- resulting map still looks quite a bit like a square or hex map,
- especially if you use colors or gray scales, which fill the space.
-
- However, it does that fairly effortlessly. It includes a basic
- collection of icons to put into spaces, ranging from a compass rose to
- the four Aristotelean elements, eight indoor icons such as doors,
- walls, stairs, etc., eight outdoor icons such as hills, mountains,
- trees, swamp, castles, villages, etc., and four space icons such as
- stars, asteroids and space stations. There are also "dressing" icons -
- slain warrior, debris, encounter symbol (rather nice-looking sword),
- pentagram, etc.
-
- You can also enter text into a space and number the spaces
- automatically, but the printout of the text and numbers is very
- disappointing. The icons and space lines themselves print cleanly even
- on my dot-matrix, but the text looks lousy, frankly. Fortunately, you
- can repress the text and numbers at printing, while still leaving the
- map labelled in the file. This allows for either a GM-only map, or,
- for board game mock-ups, designer's notes.
-
- AWW supports a large number of add-ons: Great Outdoors (the only one I
- bought), Natural Caverns, Catacombs, Possessions & Accessories, Legions
- of the Damned, various symbols for Air, sea, modern forces, and
- Medieval weapons. Each add-on costs $15 to $20, depending on the
- number of icons included.
-
- PRINTING: Pretty good quality, except as noted above (text and
- numbers). Also, if you don't want a grid, you can't really use any
- colors or gray scales - just symbols. It prints in three different
- sizes: roughly 1/4", roughly 1/2" and roughly 1". Unfortunately, for
- hexes this is measured corner to corner across rather than line to
- line. This means the program is going to create very non-standard
- hexes as far as wargames are concerned. Those figures should be across
- >from parallel line to line, rather than corner to corner. This means
- that for a wargame prototype mapmaker, you are effectively limited to
- the largest size hex it can make, unless you enlarge with a
- photocopier. This is a shame, because it means you have to waste more
- paper printing the larger hexes when something a tad smaller would
- actually do you better.
-
- PERFORMANCE: I bought the program for making playtest versions of a map
- for a board game I'm designing. I'll discuss that in a paragraph or
- so.
-
- First, I'll talk about AWW as an RPG tool. I don't intend to use it as
- such, simply because I can make maps freehand for RPGs that serve the
- purpose as well as I need them to. I even enjoy it. This program
- would be adequate for indoor diagramming with the squares option, but
- rather stilted and limited for outdoor RPG mapping due to the
- constraints of needing to use only a square or hex grid. True, you can
- turn the grid off so it doesn't show, but it still has a gridded look
- to it. I have to admit I wouldn't use CC for RPG mapping either,
- primarily because it's much harder to do than simply drawing, but the
- results aren't that much better than drawing. You *could* use AWW for
- RPG mapping outdoors - it's certainly easy to use - but it would give a
- fairly rigid look to the world. It would work fine for indoor,
- square-based rooms and corridors, however. The number of icons
- included is adequate for most needs.
-
- As a board game design tool: this is what I bought it for. I want to
- make geomorphic maps, fooling around with them until I'm happy with the
- way they look. I had been simply using colored markers to fill in
- blank hex sheets, but those look clunky. I did not expect AWW to give
- me finished, production-quality maps (good thing, too!), but simply
- playtest and even blindtest copies of maps.
-
- Does it do that? Well . . . mostly. Since I don't have a color
- printer, I would have to either use the gray scale system or color the
- hexes in with the markers when it's done. The latter is a bit of a
- pain - I'm doing that already, so why should I spend money on this
- program?
-
- The problem is that the gray scales are very limited in their uses.
- You can really only have about four different ones before you can't
- easily distinguish them. So you really do need to color at least part
- of the map spaces. I've found that printing everything in a white
- background is best, and then just adding a touch of color - filling in
- the foliage, or a mountain shape, or some turquoise around the swamp
- grasses. This gives a map that has enough color to be pleasing to the
- eye, but much easier to color than filling in every space all the way.
- It also produces clear symbols for each hex: mountain, hill, wooded
- hill, forest, light wood, town, etc. So it's passable in this regard.
-
- However, there is a real problem with the program from a wargame design
- standpoint: rivers, streams, roads, transportation lines. There aren't
- any. Currently, you'd have to make a river a full hex wide (filled
- with water) in order to have rivers. There is no way to mark along hex
- edges in this program - a serious omission. Likewise, there is no way
- to denote roads, trails, railroads, political boundaries, etc. You can
- draw all of these things in afterwards easily enough, but it's rather
- frustrating. It wouldn't be hard to add these things, one would
- think. They should be there.
-
- One other major flaw in the program is the lack of an UNDO function.
- There is one available, but it only works for text, oddly enough. I
- found it extremely frustrating the first time I accidentally globally
- placed one specific symbol into every space on the map, and the Undo
- didn't undo it . . .
-
- Of the fifty icons in the Great Outdoor add-on pack I bought for map
- making, there are really only about eight to ten icons I use. But I
- have to admit these are fairly useful - there is no wooded hills icon
- in the main set, only in this set, for example. But some of the icons
- are "muddy" - that is, not very clear and distinct from other symbols.
- I think the designer was trying to be artistic rather than clear, and
- my priorities, as far as board game map reading is concerned, must be
- with clear first, then make it pretty within that limit.
-
- All in all, I have to give this program a grade of C. It works, and
- I'll use it, but it could be a *lot* better. It's easy to use - I'll
- give it that - but it's very limited in its utility. I *will* use
- mine, but only because I already own it, and can't afford another.
- Besides, I didn't see one at GenCon that would be any better for
- wargame map mock-ups - if anyone knows of any, please let me know!
-
- Adventure Writer for Windows, from Digital Alchemy: $30.
- Information: 314-447-8250 Ordering: 800-566-MAPS
-
- I have no link with Digital Alchemy at all.
-
-
- --
- Steffan O'Sullivan sos@oz.plymouth.edu Plymouth, NH, USA
- ---------------------------------------------------------------------
- "Weary not thyself to be rich ... For riches certainly make them-
- selves wings like an eagle that flieth toward heaven." Proverbs 23:4-5
-
-